Please note: Cleirics are very rare among the Dwarves, so a player should first consult his/her dungeon master before playing one.
Dwarven clerics are very private about their clerical studies and their philosophies regarding Kagyar and the other immortals. Generally, dwarf-clerics never leave Rockhome, unless they are on a mission, or seeking to start or help found a new dwarf colony. Under only the rarest and most dire circumstances would a dwarven cleric reveal his powers to a non-dwarf. For instance, a dwarf-cleric would only use healing magic on a non-dwarf if the other were a close friend of if the survival of the party depended on it.
Dwarf-clerics can learn the same spells as other clerics and use them in the same manner. However, Kagyar, their immortal patron, is a creator, and therefore does not approve of destructive spells, particularly the reversed versions of clerical spells. Also, dwarf-clerics may only raise other dwarves with the raise dead spells.
Dwarf-clerics do not have the clerical power of turning the undead. Kagyar found it was too difficult to create a race which was resistant to magic but could still wield clerical magic.
Dwarf-clerics are supposed to be exemplary leaders of dwarvenkind, and therefore only use axes and warhammers in battle.
Congratulations, you have now successfully created a Mystaran character!
For further development of this character, consult your Dungeon Master.