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Step 3: Choosing a Class

Half-orc adventurers will have a rough time in Mystara. The humanoid races are hated enemies of virtually every human and demi-human civilization in the Known World, and half-orc adventurers will be met with prejudice and distrust in much of their travels.

Select one of the following adventurer classes. (Note: There are no half-orc magic-users in Mystara.)




Class names have been simplified to accommodate various versions of D&D rules. The general class name "fighter" refers to all related classes of fighters (i.e. ranger. barbarian, etc.) "Magic-users" refers to all arcane spellcasters (wizards, sorcerors, etc.) "Cleric" refers to all classes that emphasize divine spellcasting (priests, druids, monks, etc.) "Thief" refers to thieves and other related classes (rogue, assassin, bard, etc.)

When appropriate for a particular area of Mystara, more specific classes (i.e. paladin, merchant, druid, etc.) may be listed with further details available for classes in that nation of origin. For example, barbarians are a common class born to the Northern Reaches, and, therefore, details on barbarians in Northern Reaches are provided.

If a particular character class for the region is not listed, it is probable that the class is uncommon for that region, or that the background necessary for playing such a class is beyond the scope of this character generator. Consult you dungeon master for further information on playing the desired class.