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Step 3: Choosing a Class

Now that you have chosen the place of origin and race for your character, all that remains is to pick a class.

As a dwarf, your character's class may be chosen from the following options:

Fighter - By far, the vast majority of dwarves in Mystara belong to this class.

Cleric - The cleric class is very rare among dwarves. In fact, most humans and other demi-humans are completely unaware that dwarf-clerics even exist.

Rogue - The rogue class is also very rare among the dwarven community, as dwarves are mostly an honest, straightforward race and look down upon thievery. Only dwarves of highly questionable moral character would choose to be a member of this class.

Class names have been simplified to accommodate various versions of D&D rules. The general class name "fighter" refers to all related classes of fighters (i.e. ranger. barbarian, etc.) "Magic-users" refers to all arcane spellcasters (wizards, sorcerors, etc.) "Cleric" refers to all classes that emphasize divine spellcasting (priests, druids, monks, etc.) "Rogue" refers to thieves/rogues and other related classes (assassin, bard, etc.)

When appropriate for a particular area of Mystara, more specific classes (i.e. paladin, merchant, druid, etc.) may be listed with further details available for classes in that nation of origin. For example, barbarians are a common class born to the Northern Reaches, and, therefore, details on barbarians in Northern Reaches are provided.

If a particular character class for the region is not listed, it is probable that the class is uncommon for that region, or that the background necessary for playing such a class is beyond the scope of this character generator. Consult you dungeon master for further information on playing the desired class.